Saturday, May 05, 2007

Played In Connecticut Tournament Last Saturday

Saturday, April 28th I played in an AGA Tournament in the Hartford, Connecticut area.

I entered as an 11 kyu. I had dipped from 11 kyu to 12 kyu at the New Jersey Open by self promoting unsuccessfully to 10 kyu. I didn't do well enough at the NJ Open to hold onto my promotion. But since my rating is more volatile after my previous self promotion I should rise back to 11 kyu since I won two games out of three that I played.

In the second game of the tournament I made a bent four against my opponent, which I have never done before.

What was amazing is that that even though there were only six tables at the tournament all three of my games were even or only 0.5 komi, which is really close to even. For such a small tournament it is amazing that there were enough players close enough to my rank to provide me with so many even games.

At the same tournament two years ago I got two nine stone handicap games as black where I was actually under handicapped by 1 stone and 2 stones respectively, bringing my stagnating 13 kyu rating up to 12 kyu for the first time.

I managed to record all three of my games on my tablet PC, just as I did at the NJ Open earlier this year and all three games have been reviewed by a strong dan player.

Friday, April 13, 2007

Great Go Blog - Shodan Challenge

Since I decided to start a Go Blog I thought it would be a good idea to actually read one that has been around for awhile, and to read it all the way through. I chose Nanny Ogg's blog Shodan Challenge . I wanted to get an idea of what kind of content people have included in their blogs. My intention in starting my own blog wasn't necessarily to provide riveting original commentary, but I also didn't want to give a day-by-day and blow-by-blow description of every tedious step in my study plan either, unless that is what people do. I was looking for a bit of guidance concerning balance by seeing what someone else had done to document her journey. I was also curious about the journey of another woman in the world of Go, so Nanny's blog was a natural choice.

As I read through the entries in Nanny's blog I became inspired by her dedication to the game, and the amount of time and effort she has spent to achieve her level of success, which I find to be quite impressive. Not only that, but the change in attitude about rank and even the lessening of the importance of reaching Shodan, I found to be very interesting and inspiring.

No longer can I feel as if I deserve to be stronger than I am. I haven't begun to pay my dues. I have read Nanny's blog from start to finish. It took me a few days a few hours at a time to do so, and it was time well spent as I gained an appreciation of what studying Go should entail.

It is my intention to pick other blogs to read in their entirety. I was initially inspired to begin blogging about my studies in the game of Go by seeing the blog maintained by ChiyoDad, ChiyoDad Learns Go. As an art teacher I was drawn by his images. I have not read the entire blog yet, but I intend to do that soon also.

So, is all this time I spend reading Go Blogs and posting on Go Discussions getting in the way of getting stronger at Go? Probably, but the name of the blog is "Enriching My Love of the Game", not "Busting My Bottom To Chase Unreasonable Goals and Setting Myself Up For Failure". Anything that enriches my love of the game I consider to be keeping me on track.

Friday, April 06, 2007

Results on Set One of Korean Academy Go Problems

As promised I am reporting on my level of mastery of the first set of problems from the Korean Academy. I had hoped for less than 10% error, which I managed to achieve with a 9% error rate, but that still seems like too much. I need to do better.

I made note of the problems which I missed when I went through them today. Soon I will go back over the problems again and see how much better I can do. I will shoot for 5% or less error next.

Thursday, April 05, 2007

Thought Processes That Should Be Painfully Obvious, But Sometimes Aren't

I have been spending more time with "easy" life and death problems lately. I put the word easy in quotes for a reason. I need to go back to the first set of the Korean Academy Go Problems at gobase.org .

I had worked with the first set and thought that I had mastered them fairly well so I moved on to the second set. When I started to get some of the problems wrong in the second set I decided to keep track of how many I had missed. I wanted to get a percentage of wrong moves, which I think ought to be less than 10% if the problems are easy enough. (I instinctively though I had achieved this with Set 1, but I plan to go back and check that to be sure now.)

I had intended to do all 200 problems in Set 2, but after getting up to problem 50 it was obvious to me that it would be better to only go up to 100 to obtain a percentage. I got a nice round 40% wrong. While I was writing down the problem numbers I got wrong, which I won't bore you with here, I was also making some notes about things that I should be looking for.

I have read a little about solving life and death problems, and I have also many times sat through Yilun Yang's explanation of solving much more difficult life and death problems than the ones I have been attempting. So I am familiar with the importance of such things as hitting "eye points" and pushing from "the most open door first", Yet as I was looking at the solutions to the problems I had missed I was searching for some simpler, possibly more obvious things that a stong player would see without even consciously processing the information and would, therefore, not even mention in solving the problems. I came up with a few. They are presented from the perspective of black. I call them "Thought Processes That Should Be Painfully Obvious, But Sometimes Aren't"...


  • Can I see an obvious dead shape that white could make if black doesn't play on a specific point?
  • Remember that it is illegal to suicide, so look for an opportunity to crush white and he won't be able to connect, but you will be able to capture to get two eyes.
  • Avoid giving white the opportunity to make ko (since ko is almost always not good enough). Keep looking if that is all you can see.
  • Can I atari some stones? Does that make it possible to play an extension that takes away the possibility of a second eye, or threatens another atari, or creates some other mischief, after white responds to the atari?
  • Can I set up a double atari, or avoid one?
  • Can I set up a snap back or avoid one? Does the move I plan to make put me in a snapback? (This mistake is only slightly less embarrassing than self atari.) I found two examples of problems in this set where black could foolishly play himself into a snapback. They are #85 and #89.
  • Can I prevent a move that white would like to make by creating a shortage of liberties?
  • Can I avoid being disconnected, or can I disconnect white?
  • If I make what looks like an obvious move will white be able to throw in?
  • Be on the lookout for the move which seems to create the largest room to lead to trouble, while a move that gives up one more point might be the solid move.

If I come up with any more of these I will add them later.

Later today I will be going back over the first set of the Korean Academy life and death problems. I will report back on my percentage wrong. I sure hope it's below 10 percent.

Wednesday, March 28, 2007

Playing Across The Board In Pennsylvania

Sunday I paid my first visit to the Montogomery Go Club, which meets at the Barnes & Noble Bookstore in Montgomeryville, Pennsylvania. I wasn't sure if they would have extra go boards so I brought a really light weight set with me. It consists of a set of 6 mm stones in fabric pouches I had bought at a Go Congress and a leather 19 x 19 board which was part of a set I bought from Samarkand. (I have since discarded the bags that came with the set since I prefer the fabric bags.)

This was the first time I played Go across the board in six or seven years except for AGA tournament games. I forgot how much fun it can be, and I intend to do it again soon. Since my mother lives near the club I can combine an overnight visit with my mother with a few games at the club. That is definitely a dual purpose move.

I played two very close games. One of them was an even game that I won by resignation after I managed to set up a double atari. The other game was with an AGA 3 kyu. He had never played on leather before so we used my board. I took six stones and lost that game by 6.5 after getting caught in a shortage of liberties. Before that I was ahead by about five points. So it was a really good game. Since Sunday I have spoken with my 3 kyu opponent online in the Wings Go Club room on KGS a few times and have interested him in playing in the Wings Go Club monthly leagues.

The thing I really enjoyed about playing face to face is that the games stayed with me in a way that online games don't seem to do. I found myself thinking about them over and over again over the course of the next couple of days. It may have been the novelty of it, but it sure felt good.

Tuesday, March 20, 2007

Easy Go Problems

One recommended way of studying life and death is to work with problems that you can solve almost immediately. Up until now I was not able to find problems as easy as that. The closest thing I could find to that level were the first hundred problems in the book "One Thousand and One Life-and-Death Problems" from Volume 2 in the "Mastering the Basics" series from Kiseido.

Recently I came across the go problems at http://www.gobase.org The first set of The Korean Problem Academy series are just what I had been looking for. They are rated for 25k to 15k.

Doing these problems sometimes feels like nothing more than seeking the obvious vital point and clicking on it, which is something I'm told that you want to avoid in studying life and death. Upon closer reflection, however, I found that most of the problems were so easy, with sometimes only two or three places a stone could be placed, that I found myself seeing the vital point immediately, yet taking the time to look at the other points and see why they didn't work... all within the space of a few seconds.

It was empowering to rip through those problems and have such success. I'm working on the second set now rated for 15k to 5k. I'll undoubtedly be hitting a wall sometime soon.

Friday, March 16, 2007

Play Slow - Play White

Sometimes you just want to have a slow game online, but have a hard time finding one. I have a strategy for getting all the slow games you want, but you have to be willing to play white.

Here's my method. I put up a game with generous time limits: 45 minutes of regular time with 25 stones in 15 minutes for overtime. Then I wait. I always get a game. And I don't usually have to wait for more than a couple minutes. But I very rarely play black this way. Recently a stronger player took my offer, and I was actually shocked that I got to play black.

Either everyone likes black, or they just want to play stronger players. I think they want to play stronger players.

This is also a good method for getting games if you don't like rejection.

Monday, March 12, 2007

Replaying Shusaku Games With Mom

One of my young online Go playing friends suggested that I replay the games of Shusaku. He worked his way through the book "Invincible", and he credits that with his rise to dan status. I don't expect it to do the same for me, but I figured that it would probably help my sense of shape and wouldn't be a total waste of time given how much time I now have on my hands to enjoy Go.

It was suggested that I play the games out on a real board. Last week I was planning a trip to visit my mother overnight so I packed my go board and took "Invincible" along. As luck would have it I got stuck due to inclement weather and ended up staying for two nights instead of one. With no internet connection I decided to start replaying the games in ernest and got through the first seven games while I was there.

Now for the interesting part... 37 years ago I tried to teach my mother how to play Go. It didn't hook her the way it did me, but then I didn't really know how to teach the game back then. My mother just celebrated her 80th birthday, and works Sudoku puzzles to keep her mind active. Go would serve the same purpose if she were interested in it. Mom was watching me replay the games and started asking questions. I suggested that she play with me and take white since I was still enough of a child to want to be the young Shusaku. We played out one of the games looking for the next moves on the diagrams. In local situations where continuations were fairly obvious Mom could anticipate the moves and we talked about them.

We enjoyed our game together, and I actually think it might be time to teach Mom how to play on a small board. Back when I tried to teach her I didn't even know that boards smaller than 19 x 19 existed and I didn't know any other way to teach than to give a nine stone handicap after explaining about two eyes.

I have decided to take the review of the Shusaku games off the real board while I am at home and do them with Smart Go since there are over 400 Shusaku games in the collection. I am using the automatic replay feature at 3 second per move, which gives me enough time to try to anticipate the next move locally or to at least anticipate a tenuki.

Wednesday, February 28, 2007

Smart Go - It Pays To Read The Documentation

http://smartgo.com

I love Smart Go but have not spent the time I should to explore all of its features. I am using it on a tablet PC at 1024 x 768 resolution. When I upgraded to version 2.0 I considered the default settings to be less friendly to the small screen than the those in version 1.0, so I kept the older version for recording games and reviewing my lesson files.

Today I decided to check and see if I could configure the layout to be more similar to the older version. Right there in the help files under "screen layout" I found the answer to my problem. Go to "View - Maximize Board" to put the comments on the left where I like them making the board can be as big as possible.

See the following screen shots to illustrate the older version on Smart Go, the newer version with default settings, and the Newer version with the board maximized.



Older version of Smart Go (version 1.5.4):



Current version of Smart Go without changing settings (version 2.6.0.0):



Current version of Smart Go with the board maximized (version 2.6.0.0):



Now I know that Smart Go 2.x is just as small screen friendly as Smart Go 1.x


Monday, February 26, 2007

Life and Death Problems On The Real Board

One of my favorite books is "One Thousand and One Life-andDeath Prolems" from Kiseido Publishing Company. I often carry it with me so I can do life and death problems in spare moments. Recently I decided to work through the one move problems in the book rather quickly. I did the first 300 one move problems within a couple days by looking at the book and making an effort to refute alternate answers before looking at the solution. Given the fact that there are only a few places one can move in these small problems that isn't terribly hard to do. (I do sometimes fail to visualize all liberties, however.)

When I got to the last set of one move problems starting with problem number 301, they started to feel a bit more difficult. I decided to get out a real 9x9 board and stones and lay out the problems to solve them on the board. I expected that I would need to work out variations with the stones before considering the problem solved, but I discovered something surprising...

I found it easier to read the problem when it was on the board than when it was in the book. I was really happy about this, but I found it surprising because my AGA rating from real life tournaments lags four stones behind my KGS rating from online games.

The way I am solving the problems now is to place them on the board and solve them without putting the stones down. Then after I think I have the correct solution I am trying the various lines of play with the stones to prove my answer before I look at the solution. This way I can see if I have failed to visualize a liberty. I am even trying to visualize what the final position would look like with obviously wrong moves. I am hoping that attempting to see the stones on the board will help my reading skills during games.

Wednesday, February 21, 2007

The Ear Reddening Move

This is a game in which Shusaku played black. The marked move is known as the ear reddening move because when Shusaku played it his opponent's ears turned red. This game appeared upside down in the previous post on my retirement Go cake.


You can read about this game at Sensei's Library

Tuesday, February 20, 2007

Retirement Go Cake


I posted this picture on my other web site, but it really belongs here. I have it on good authority that this is the Shusaku Ear Reddening game. However, the board is upside down. What it truely amazing is that my colleague, who found the game online with her husband's help, has no real knowledge of Go. They just happened to put a really cool game on the cake. I have the Go board part of the cake in my freezer.


Common Opening Lecture 2

Today I watched the Common Opening Lecture 2 from http://www.audiogolessons.com

I think I am going to have to watch this a few times for it to sink in.

Linked In

Mike Dobbins posted a suggestion on Go Discussions today that we create a network of go players through Linked In. I updated my profile there. Let's see if I can manage to post the button that I cut and pasted from their site.

Edit: The button is no longer showing properly so I just made it a link.

My Linked In Profile


Sunday, February 18, 2007

How I Have Been Studying

Since I started this blog I have been devoting at least an hour a day to Go activities.

I have been reading http://godiscussions.com serveral times a day.

I have been working on go problems using the problems that come with the latest version of Smart Go.

I have also been working through the problems in "One Thousand and One Life and Death Problems".

I attended the NJ Open February 10th and 11th and managed to record all five of my games. I had a stronger player comment each of those games by uploading them to KGS in the Wings Go Club room.

I started an account at http://audiogolessons.com and have started listening to the Step By Step series of lessons. I am up to lesson five. I probably should have followed the advice of playing at least ten games between each lesson, but I was anxious to get going.

I have neglected posting to this blog, but I am going to make a greater effort to report my go study activities on a regular basis. I also want to be a little more specific about what I am actually doing to enrich my experiences with the game. This is likely to be very boring to everyone else, but it will provide me with a record of my study activities.

Tuesday, February 06, 2007

Finally I Have Time To Study

It has been about a week and a half since I retired from education. A couple years ago I would not have believed that I would do more than play casually in retirement, but I've decided to devote some time to reviewing my previous professional lessons and reading some of the Go books that have been accumulating dust on my bookshelves for the past eleven years.

Yesterday I was reading a Go blog and it sounded like a good way to document this journey, so here is my first entry. Anyone who is interested is welcome to follow along.